Advanced
Computer Graphics & Multimedia
Q98 / 100
What is a key limitation of "screen space reflections" (SSR) compared with ray-traced reflections?
Correct! Well done.
Incorrect.
The correct answer is B) SSR can only reflect what is currently visible within the rendered frame, so off-screen or occluded geometry cannot be correctly reflected
B
Correct Answer
SSR can only reflect what is currently visible within the rendered frame, so off-screen or occluded geometry cannot be correctly reflected
Explanation
Because SSR derives reflections from the current view's color and depth buffers, it cannot represent objects that are off-screen or hidden behind other geometry — producing missing or incorrect reflections, a limitation true ray tracing avoids by querying the actual scene geometry.
Progress
98/100