Advanced Computer Graphics & Multimedia
Q98 / 100

What is a key limitation of "screen space reflections" (SSR) compared with ray-traced reflections?

Correct! Well done.

Incorrect.

The correct answer is B) SSR can only reflect what is currently visible within the rendered frame, so off-screen or occluded geometry cannot be correctly reflected

B

Correct Answer

SSR can only reflect what is currently visible within the rendered frame, so off-screen or occluded geometry cannot be correctly reflected

Explanation

Because SSR derives reflections from the current view's color and depth buffers, it cannot represent objects that are off-screen or hidden behind other geometry — producing missing or incorrect reflections, a limitation true ray tracing avoids by querying the actual scene geometry.

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98/100