Advanced Computer Graphics & Multimedia
Q81 / 100

What is the fundamental difference between ray tracing and rasterization as approaches to rendering 3D scenes?

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The correct answer is C) Ray tracing simulates light ray paths through a scene to compute realistic reflections, refractions, and shadows, while rasterization projects geometry to the screen and approximates lighting

C

Correct Answer

Ray tracing simulates light ray paths through a scene to compute realistic reflections, refractions, and shadows, while rasterization projects geometry to the screen and approximates lighting

Explanation

Ray tracing follows the propagation of light (including secondary bounces for reflections, refractions, and shadows) for high physical accuracy, while rasterization projects geometry to screen space and approximates lighting for speed.

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