Intermediate Computer Graphics & Multimedia
Q79 / 100

What is the primary advantage of "deferred shading" over traditional forward rendering when a scene contains many dynamic lights?

Correct! Well done.

Incorrect.

The correct answer is D) It writes surface attributes (depth, normals, albedo) into G-buffers first, then applies lighting once per visible pixel, scaling far better with many lights

D

Correct Answer

It writes surface attributes (depth, normals, albedo) into G-buffers first, then applies lighting once per visible pixel, scaling far better with many lights

Explanation

Deferred shading separates geometry rendering from lighting: surface data is captured into G-buffers, then lighting is computed only for visible pixels — dramatically reducing redundant shading work when many lights are present.

Progress
79/100