Intermediate
Computer Graphics & Multimedia
Q69 / 100
What is the purpose of "tessellation" in 3D graphics pipelines?
Correct! Well done.
Incorrect.
The correct answer is C) Subdividing surfaces into smaller polygons to add finer geometric detail, often adaptively based on distance
C
Correct Answer
Subdividing surfaces into smaller polygons to add finer geometric detail, often adaptively based on distance
Explanation
Tessellation breaks larger surfaces into smaller polygons, allowing finer geometric detail — often added adaptively, with more subdivision applied to closer objects.
Progress
69/100