Advanced Computer Graphics & Multimedia
Q87 / 100

What problem does a "BVH" (Bounding Volume Hierarchy) solve when accelerating ray tracing?

Correct! Well done.

Incorrect.

The correct answer is C) It organizes scene geometry into nested bounding volumes so rays can quickly skip large regions they cannot intersect

C

Correct Answer

It organizes scene geometry into nested bounding volumes so rays can quickly skip large regions they cannot intersect

Explanation

A BVH is a spatial data structure that nests bounding volumes around groups of objects; intersection tests can then quickly discard whole branches a ray misses, dramatically speeding up rendering.

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