Intermediate
Computer Graphics & Multimedia
Q42 / 100
Why are "homogeneous coordinates" used for 2D and 3D transformations in graphics?
Correct! Well done.
Incorrect.
The correct answer is B) They let translation be expressed as matrix multiplication, just like rotation and scaling
B
Correct Answer
They let translation be expressed as matrix multiplication, just like rotation and scaling
Explanation
Homogeneous coordinates add an extra dimension so translation — normally an addition — can be performed via matrix multiplication, alongside rotation and scaling.
Progress
42/100